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By Adam Dodd on March 10, 2016

This is a good day. It’s good because I finally have something positive and hopeful to write about the Dead Island series, after about a year’s worth of cancellations, shut-downs, abysmal spin-offs and HD re-releases I’m still not sure are necessary.

But today is different. Today I get to say something nice about Dead Island 2, which seems to be back on track and in the very capable hands of developer Sumo Digital.

“Sumo showed so much understanding of the brand, had creative ideas and an excellent, vision that was aligned with our own,” explains Koch Media head honcho Klemens Kundratitz in a chat with MCV. “It just made perfect sense for us to move the project to them. We will reveal more details at a later stage, but for now I’d like to say that we are obviously super excited about the progress that we are making with them.”

This isn’t the first time Sumo has put their mark on an established franchise — the studio has previously contributed to the LittleBigPlanet, Disney Infinity and Forza franchises, and they were recently enlisted by Microsoft to reboot Crackdown, again.

“It’s an honour to be charged with the evolution of such an important franchise in Deep Silver’s catalogue,” adds Sumo boss Paul Porter. “We’re looking forward to exceeding fan expectation with an ambitious design that we’re confident will take bone-crunching, visceral, zombie action to a whole new level.”

That’s all we know right now. Stay tuned for more details.

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